OverviewEdit
Update HistoryEdit
- Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.
- Dash attack's multi-hits deal more damage (1.8% → 2%), and some of the hitboxes having less base knockback (50 → 45 (early, hitbox 0), 40 → 35 (mid, hitbox 1), improving its consistency.
HitboxesEdit
TimingEdit
Multihits (early, late) | 8-12, 13-20 (rehit rate: 3) |
---|---|
Late hit | 25-26 |
Interruptible | 48 |
Animation length | 51 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |