Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Dash attack

< Bowser Jr. (SSBU)
Revision as of 22:52, July 30, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Bowser Jr.'s dash attack.

OverviewEdit

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Update HistoryEdit

  3.1.0

  •   Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.

  13.0.1

  •   Dash attack's multi-hits deal more damage (1.8% → 2%), and some of the hitboxes having less base knockback (50 → 45 (early, hitbox 0), 40 → 35 (mid, hitbox 1), improving its consistency.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
0 0 3 2.0% 0   Forward 45 10 0   4.0 top 0.0 8.0 9.0 to 8.0 0.6× 1.0× 0%               Slash   All All            
1 0 3 2.0% 0   Forward 45 10 0   4.0 top 0.0 8.0 13.0 to 8.0 0.6× 1.0× 0%               Slash   All All            
2 0 3 2.0% 0   Forward 20 10 0   4.0 top 0.0 8.0 18.0 to 8.0 0.6× 1.0× 0%               Slash   All All            
Multihits (late)
0 0 3 2.0% 0   Forward 35 10 0   4.0 top 0.0 8.0 9.0 to 8.0 0.6× 1.0× 0%               Slash   All All            
1 0 3 2.0% 0   Forward 20 10 0   4.0 top 0.0 8.0 14.0 to 8.0 0.6× 1.0× 0%               Slash   All All            
Final hit
0 0 0 4.0% 0   Forward 100 70 0   5.0 top 0.0 8.0 8.0 1.5× 1.0× 0%               Slash   All All            
1 0 0 4.0% 0   Forward 100 70 0   6.0 clowntongue3 0.0 0.0 0.0 1.5× 1.0× 0%               Slash   All All            

TimingEdit

Multihits (early, late) 8-12, 13-20 (rehit rate: 3)
Late hit 25-26
Interruptible 48
Animation length 51
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible