Super Smash Bros. Ultimate

Squirtle (SSBU)/Neutral attack/Hit 2

< Squirtle (SSBU)‎ | Neutral attack
Revision as of 04:23, July 18, 2022 by DrakRoar (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Squirtle's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.5% 0   Forward 25 25 0   2.2 kneer -1.5 -0.5 0.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 1.5% 0   Forward 25 25 0   2.5 kneer 1.2 -0.5 0.0 1.2× 1.0× 0%               Kick   All All            
2 0 0 1.5% 0   Forward 25 20 0   2.8 kneer 4.0 -0.5 0.0 1.2× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 4-5
Continuability window 10-30
Interruptible 25
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible