Super Smash Bros. Ultimate

Sheik (SSBU)/Back aerial

< Sheik (SSBU)
Revision as of 01:16, July 2, 2022 by DrakRoar (talk | contribs) (→‎Landing lag)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Sheik's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 7.5% 0   Backward 32 98 0   3.8 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.5% 0   Backward 32 98 0   2.0 kneer -0.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 9.5% 0   Backward 30 98 0   4.2 kneer 3.8 -0.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.0% 0   Backward 10 101 0   4.0 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Backward 10 101 0   3.3 kneer -0.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Backward 10 101 0   2.8 kneer 3.0 -0.2 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 4-6
Late hit 7-14
Ending autocancel 31-
Interruptible 38
Animation length 45
                                                                                         
                                                                                         

Landing lagEdit

Interruptbile 8
Animation length 19
                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible