Super Smash Bros. Ultimate

Sheik (SSBU)/Neutral aerial

< Sheik (SSBU)
Revision as of 01:09, July 2, 2022 by DrakRoar (talk | contribs) (→‎Landing lag)
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Hitbox visualization showing Sheik's neutral aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 6.0% 0   Standard 30 100 0   3.7 kneel 2.1 -0.1 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 30 100 0   3.0 kneel -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 5.0% 0   Standard 30 100 0   3.0 hip -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 4.0% 0   Standard 30 100 0   3.4 kneel 1.9 -0.1 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 30 100 0   2.7 kneel -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 3.0% 0   Standard 30 100 0   1.5 hip -1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 3-6
Late hit 7-30
Ending autocancel 31-
Interruptible 50
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lagEdit

Interruptbile 7
Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible