Super Smash Bros. Ultimate

Sheik (SSBU)/Dash attack

< Sheik (SSBU)
Revision as of 00:46, July 2, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Sheik's dash attack.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 7.0% 1.0   Forward 70 90 0   4.0 top 0.0 6.0 12.0 1.3× 1.0× 0%               Slash   All All             1.5×
1 0 0 7.0% 1.0   Forward 70 90 0   3.5 top 0.0 5.5 9.0 1.3× 1.0× 0%               Slash   All All             1.5×
2 0 0 7.0% 1.0   Forward 70 90 0   3.0 top 0.0 5.0 5.0 1.3× 1.0× 0%               Slash   All All             1.5×
Late hit
0 0 0 5.0% 1.0   Forward 20 100 0   4.0 top 0.0 6.0 9.0 1.0× 1.0× 0%               Kick   All All             1.5×
1 0 0 5.0% 1.0   Forward 20 100 0   3.0 top 0.0 5.5 6.5 1.0× 1.0× 0%               Kick   All All             1.5×
2 0 0 5.0% 1.0   Forward 20 100 0   2.0 top 0.0 5.0 4.0 1.0× 1.0× 0%               Kick   All All             1.5×

TimingEdit

Clean hit 5-6
Late hit 7-8
Interruptible 35
Animation length 43
                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible