Super Smash Bros. Ultimate

Dr. Mario (SSBU)/Down aerial

Hitbox visualization showing Dr. Mario's down aerial.

Overview

Dr. Mario violently stomps below him with both feet, similarly to Captain Falcon and Ganondorf's down aerials. While it has moderate startup at frame 14, it lasts for four frames, has low ending lag and can autocancel in a short hop. It has two hitboxes, located on his feet and body respectively and deals 14% with great knockback. The hitbox located at Dr. Mario's chest launches the opponents at the Sakurai angle, while the hitbox on his legs and feet is a strong meteor smash.

Update History

  7.0.0

  •   Down aerial has a longer hitbox duration (frames 16-17 → 16-19).

  13.0.0

  •   Down aerial has a quicker startup (frame 16-19 → 14-17), and as a result it has lower ending lag (FAF 45 → 43)

Hitboxes

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 12.0% 0   Standard 10 100 0   5.2 top 0.0 -2.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 10 100 0   4.5 top 0.0 2.5 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

The move disables jostling during frames 3-17.

Initial autocancel 1-5
Hitboxes 14-17
Ending autocancel 33-
Interruptible 43
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Interruptible 14
Animation length 23
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible