Super Smash Bros. Ultimate

Marth (SSBU)/Up aerial

< Marth (SSBU)
Revision as of 12:17, June 20, 2022 by DrakRoar (talk | contribs) (→‎Landing lag)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Marth's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

Update HistoryEdit

  8.0.0

  •   Up aerial's closest hitbox to the tip has been moved inward (Z offset: 2u → 0.5u), making the tipper hitbox easier to land.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.5% 0   Standard 40 80 0   3.5 sword1 1.0 0.0 0.5 0.7× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 40 80 0   3.0 armr 0.0 1.0 0.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 40 80 0   2.0 colonells 0.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
3 0 0 13.0% 0   Standard 40 84 0   3.5 sword1 1.0 0.0 6.7 1.25× 1.0× 0%               Marth Sword   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Hitboxes 5-9
Ending autocancel 38-
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             

Landing lagEdit

Interruptible 9
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible