Overview
Update History
- Back throw has less knockback scaling (95 → 88), no longer KOing at reasonable percents.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | Forward | 35 | 88 | 0 | 0.0× | None |
Timing
Invincibility | 1-22 |
---|---|
Hitbox | 20-21 |
Throw Release | 22 |
Turnaround | 45 |
Interruptible | 50 |
Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|