Smash Bros. DOJO!! updates

Revision as of 12:25, March 7, 2008 by 72.27.112.44 (talk) (→‎March)

In 2007 up to the release of Super Smash Bros. Brawl, Smash Bros. Dojo!!, the website dedicated to information about the game and hosted by the game's chief developer Masahiro Sakurai, underwent a redesign and proceeded to show pieces of new information about the game at a rate of once every weekday. Each update provided by Sakurai to the site is reworded and reposted here.

List of updates

This list of updates covers all updates posted from February 1 to the present.

For updates posted from May 22 to July 31, see Smash Bros. DOJO!! updates (archive).
For updates posted from August 1 to October 31, see Smash Bros. DOJO!! updates (archive 2).
For updates posted from November 1 to January 31, see Smash Bros. DOJO!! updates (archive 3).

February

With Super Smash Bros. Brawl now released in Japan, the site displays a rather large promotional image of the game, along with a slight redesign that now accomodates players who do not want to see spoilers of the game, making the main page of DOJO no longer a blog-style page where the newest update is automatically shown.

  • February 1: "Ness" [1]: The first "secret feature" update is the first unlockable character since Sonic: Ness, a returning veteran. He is pretty much a clone of Lucas, but the update goes into detail how Ness and Lucas' versions of their shared Special moves differ.


  • February 4: "Port Town Aero Dive" [2]: The Port Town Aero Dive stage is officially explained in this update to be quite literally the same style of moving-and-stopping stage as Melee's Mute City, but with the track now being a huge one that appears in F-Zero GX.
  • February 5: "Final Destination" [3]: A second stage update in a row, this officially portrays the returning Final Destination stage. Gameplaywise it's the same flat even stage, but the update takes the time to detail the new realistic scenery that the stage cycles through. It also mentions that the boss Master Hand is fought on this level in various single-player modes.
  • February 7: "Marth" [5]: The second secret character update, this time concerning the returning character Marth from Melee. Like with Ness before, his unlock method is provided, as well as in-depth tips about his special moves and his Final Smash, Critical Hit.
  • February 8: "Enemies and Allies" [6]: A secret feature update which is a movie found within the Subspace Emissary mode, a story-based mode which unfolds without a single word of audible dialogue the entire way. It shows Marth and Meta Knight interacting. Sakurai also makes a vague reference to a character that can tell the difference between friend and foe in an unusual way...
  • February 8: "Zero Suit Samus: Final Smash" [7]: This update shows the Final Smash of Zero Suit Samus, which is the name of her normal form: Power Suit Samus. She changes back to her armored form in a sequence that damages nearby enemies. Also, it is detailed how one can play as Zero Suit Samus without using any Smash Balls. The first way involves holding down the shield button while selecting normal Samus' headshot on the character select screen. The second way involves pressing the up taunt, down taunt, and up taunt buttons to change from Samus to Zero Suit Samus in normal play. This allows her to be treatable as two separate characters in competitive item-less play.


  • February 11: "Quick Techniques" [8]: In this How To Play update, a lot of small, subtle techniques are revealed to exist in the game, and won't be covered in the game's instruction manual. The Ukemi, for example, is revealed as the real name for teching, where pressing the Shield button right before coming into contact with a wall/floor/ceiling after being sent flying by an attack will cause a slight bound that will cancel momentum. Other techniques are the Perfect Shield (formerly known as the Powershielding), a concept called Stale-Move Negation (which causes moves used repeatedly to gradually do less damage), something that can happen during attacks called Glancing Blows, the ability to swim in watery stages, the Small Jump (which is literally the Short Hop, renamed for Brawl), a type of special longer-range grab every character can do called the Pivot Grab, a concept called Eat While Reclining which allows you to pick up and use Food items near you even if you're in a knocked-down state, and a concept with reflection moves that has to do with breaking reflectors in which a projectile that is reflected repeatedly gains damage and power each time.
  • February 12: "Mario Bros." [9]: A Hidden Feature update that officially profiles an unlockable stage, which is the one based on the original arcade Mario Bros.. It being a rigidly layered stage with pixelated enemy sprites walking across to damage combatants, fighting successfully involves very different priorities.
  • February 13: "Hidden Parts in Stage Builder" [10]: This hidden feature update reveals that there are parts usable in the Stage Builder mode that are unlockable, such as ferris wheel-style platforms and springboards, and these are unlocked by extended usage of the mode.
  • February 13: "Yoshi: Special Moves" [11]: Showcases Yoshi's Up Special Move, the Egg Throw, which is more maneuverable and controllable, and his Standard Special Move, the Egg Lay, which encases enemies in eggs as before and enemies have a harder time breaking out of eggs if they have more damaged life meters.
  • February 14: "Green Hill Zone" [12]: A hidden feature update about the unlockable Sonic stage, Green Hill Zone, which is unlocked as soon as you unlock Sonic himself. This lengthy, smoothly flowing stage has portions that will collapse as attacks are performed on them, and in the background three guest characters Tails, Knuckles, and Silver will appear racing along.
  • February 15: "Luigi" [13]: Official update on the return of Luigi in Brawl. Unlike Mario, Luigi's Down Special move is the Luigi Cyclone rather than a device like Mario's F.L.U.D.D., but his Final Smash is very different: Negative Zone, which causes an odd circular dimension to materialize in Luigi's immediate area, causing all sorts of status and other unorthodox effects to opponents in the field.


  • February 18: "Luigi's Mansion" [14]: A hidden feature update about the unlockable Luigi's Mansion stage, which is unlocked as Luigi is played in three multiplayer matches. The stage is based on the setting of the game of the same name, a haunted mansion. There are three floors that players can fight on, the ground floor, the upper floor, and the roof. Four pillars support the structure, two of them supporting the roof, and two of them supporting the upper floor. The pillars can be destroyed, causing the entire mansion to collaspe and the leavel the ground floor as the only available platforms, however the mansion will magically rebuild itself whole after some time.
  • February 19: "Zelda: Special Moves" [15]: Showcases Zelda's Standard Special Move, Nayru's Love, a reflector shield, her Side Special Move, Din's Fire, which is a controllable projectile, and her Up Special Move, Farore's Wind, which give's her a great recovery.
  • February 19: "Ice Climbers: Special Moves" [16]: Showcases the Ice Climbers' Standard Special Move, Ice Shot, their Side Special Move, Squall Hammer, their Up Special Move, Belay, their down special move, Blizzard, and the importance of keeping Nana safe. For the most part the Ice Climbers play the same as they did in Melee.
  • February 20: "Falco" [17]: Falco's return in Brawl is the subject of this hidden character update. He seems to be a clone of Fox, but according to Sakurai, Falco's moves have changed "a lot" since his Melee appearance. His Landmaster Final Smash, for example, is weaker but can fly better.
  • February 21: "Meteor Smash" [18]: Introduces the concept of Meteor Smashes, attacks that send people downwards quickly. He lists a few classics, like Mario and Donkey Kong's Forward Aerials, Kirby's Downward Aerial and the interesting fact that only Nana can do a Meteor Smash. He also reveals this to be the last update to the Smash 101 section of the site.
  • February 21: "Bowser: Special Moves" [19]: Introduces Bowser's Flying Slam a new replacement for his Claw attack, where he grabs an opponent and sends them flying with a huge pile-driver. Those caught in the move can alter their horizontal trajectory to avoid being thrown off the edge. Also talks about the Bowser Bomb, which is more or less unchanged from Melee...
  • February 22: "Captain Falcon" [20]: Just two days after Falco's introduction on the DOJO, another unlockable character is profiled, this time Captain Falcon. He seems unchanged from his Melee appearance in general fighting style, with his Final Smash being the summoning of both the Blue Falcon and an entire racing course in a cinematic effect.


  • February 25: "Master Hand" [21]: An update about Master Hand and Crazy Hand in their returning roles in Super Smash Bros. Brawl. They pretty much serve the same role in the game's Classic Mode as the previous game, and Master Hand appears in the Subspace Emissary mode as a character and boss as well.
  • February 26: "Pikachu: Special Moves" [22]: This update is about special moves that Pikachu can perform, Quick Attack and Thunder. Pikachu's side smash does 20% damage the first time you hit, but then lowers down to 17% and then 14% the next time they are used, which is an example of Stale-Move Negation.
  • February 26: "Samus: Special Moves" [23]: This update is about maneuvers Samus can perform, including using her Grapple Beam to grab opponents in midair, using her Charge Shot, and using her Missiles in the form of guided normal Missiles and straight-flying Super Missiles.
  • February 27: "Clear %" [24]: Explains that as the player progresses in Subspace Emissary, a Clear % bar will be noticeable, and this meter essentially tells you how much of the mode you've completed. To increase your Clear % rating, you should complete stages, open any and all unopened doors, get Orange Cube items, and collect character trophies.
  • February 28: "Lucario" [25]: This hidden character update is about Lucario, a recent Pokemon character that functions as the spiritual successor to Melee's Mewtwo, and it goes into detail the general long range of Lucario's attacks and how its attack power increases as it takes more damage. Lucario's Aura Sphere, Force Palm, and Double Team Special Moves and its Aura Storm Final Smash are detailed as well.
  • February 29: "Spear Pillar" [26]: An update about an unlockable stage, Spear Pillar, based on the story-centric location in Pokemon Diamond & Pearl. The legendary Pokemon Dialga, Palkia, and Cresselia will appear in the stage's background "arena" to wildly affect the match, and the trio of Pokemon Uxie, Mesprit, and Azelf will make appearances as well.

March

  • March 3: "Secrets for Continuing" [27]: Explains how the game's Continue system works for the game's Classic mode and another "certain hidden game mode", and how it is different from the Continue system used by the Adventure Mode.
  • March 4: "75m" [28]: A hidden stage based on the original Donkey Kong, 75m is precisely the third stage in the original game, preserved down to the exact layout and pixelated obstacles.
  • March 4: "Donkey Kong: Special Moves" [29]: A Special Moves update covering the Meteor Smashes Donkey Kong has in some of his normal attacks, as well as his Giant Punch and Head Butt special moves.
  • March 5: "Item Encyclopedia" [30]: A noteworthy update that functions as a comprehensive encyclopedia to all 49 items in Brawl (Sakurai places the count as 49 because he categorizes collectibles like the Trophy and Sticker and Coins as items), complete with their official images. Items not previously covered in detail on DOJO and in previous Smash games are the Blast Box, Timer, Soccer Ball, Lightning Bolt, Deku Nut, Hothead, Spring, Unira, and Stock Ball.
  • March 7: "Snapshots Galore" [32]: This unusual update is in commemoration of Brawl's imminent release; it is a posting of hundreds of screenshots from the game.