Super Smash Bros. 4

Diddy Kong (SSB4)/Down aerial

< Diddy Kong (SSB4)
Revision as of 00:42, April 13, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Diddy Kong's down aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 13% 0   25 110 0 4.5 0 0.0 -6.5 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   20 100 0 6.7 0 0.0 -3.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

AttackEdit

Initial autocancel 1-16
Hitboxes 17
Ending autocancel 37-
Interruptible 49
Animation length 52
                                                                                                       
                                                                                                       

Landing lagEdit

Animation length 28
                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible