Super Smash Bros. Ultimate

Joker (SSBU)/Up special

< Joker (SSBU)
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Overview

Hitboxes

Grounded Grappling Hook

ID Radius Bone Offset G A
Early
0 3.0 throw 1.5 1.5 to -15.0 0.7 to -6.4    
1 5.5 throw 1.5 1.5 0.7    
2 5.5 throw 1.5 1.5 0.7    
Late
1 5.5 throw 1.5 1.5 0.7    
2 5.5 throw 1.5 1.5 0.7    

Throw

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 11.0%   Forward 75 40 0 0.0×       None

Aerial Grappling Hook

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 5.0% 1.0   Standard 76 56 0   2.7 throw 1.5 2.0 2.0 1.2× 1.0× 0%               Slash   All All            
1 0 0 5.0% 1.0   Standard 76 56 0   2.7 top 1.5 22.0 to 38.0 3.2 to 10.6 1.2× 1.0× 0%               Slash   All All            
Late
0 0 0 5.0% 1.0   Standard 76 56 0   2.7 throw 1.5 2.0 2.0 1.2× 1.0× 0%               Slash   All All            

Timing

Grounded Grappling Hook

Early 20
Late 21-26
Interruptible 60
Animation length 67
                                                                                                                                     

Throw

Throw Release 6
Interruptible 30
Animation length 41
                                                                                 

Aerial Grappling Hook

Early 20
Late 21-25
Interruptible 45
Animation length 67
                                                                                                                                     

Wings of Rebellion

Intangibility (ground, air) 1-25, 3-25
Animation length 98
Grounded                                                                                                                                                                                                     
Aerial                                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
  
Throw point
 
Interruptible
 
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