Super Smash Bros.

Fox (SSB)/Up special

< Fox (SSB)
Revision as of 20:13, April 12, 2022 by PorpleBot (talk | contribs) (Text replacement - "== ([^=])" to "== $1")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This article is about the hitbox visualization in Super Smash Bros.. For the move itself, see Fire Fox.

OverviewEdit

 
Hitbox of Fox's up special in Smash 64.

The special move's name is Fire Fox, in which Fox charges, then propels himself in a direction (angled via the control stick) with a fiery blast, dealing moderate to decent knockback (though it isn't a reliable KO move). The move does 16% damage. Fire Fox's main usage is for Fox's recovery, which covers at least some decent distance, and along with Fox's high air speed (third highest in the game only behind Yoshi and Pikachu), he can recover some good distance in total, though due to the move's linear nature, it is easy to read his recovery. Additionally, Fox is vulnerable during the charging of the move, making him easy to hit with a meteor smash or another powerful edgeguarding move. With the right timing, it is even possible to hit him while moving.

In the original Super Smash Bros., Fox does not cover himself in fire when he charges, unlike its sequels (also, he appears to be pulled down by gravity at a reduced rate during the charging). The move also cannot damage opponents during the charging, similar to Falco's Fire Bird in Super Smash Bros. Melee.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 16% 5   60 60 0 90 12 0 0 0           Kick

TimingEdit

Invincible (NTSC-J only) 29-42
Hitbox 43-72
Animation length 93
Hitbox                                                                                                                                                                                           
Hurtboxes (NTSC-J)                                                                                                                                                                                           

Landing lagEdit

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible