Super Smash Bros. Ultimate

Sephiroth (SSBU)/Side special

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This article is about the hitbox analysis of Sephiroth’s side special in Super Smash Bros. Ultimate. For the move itself, see Shadow Flare.

Hitbox visualization showing Sephiroth's side special, Shadow Flare, at minimum charge.
Hitbox visualization showing Sephiroth's side special, Shadow Flare, at maximum charge.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Flare
0 0 0 1.5% 0   Forward 10 30 0   2.0 top 0.0 -1.0 0.0 to -8.0 0.5× 1.0× -100%               Shock   Fighter Only All            
1 0 0 2.0% 0   Forward 10 100 0   2.0 top 0.0 -1.0 0.0 to -8.0 0.5× 1.0× -100%               Shock   All All            
2 0 0 1.5% 0   Forward 10 30 0   3.5 top 0.0 -1.0 -1.5 to -6.5 0.5× 1.0× -100%               Shock   Fighter Only All            
3 0 0 2.0% 0   Forward 10 100 0   3.5 top 0.0 -1.0 -1.5 to -6.5 0.5× 1.0× -100%               Shock   Fighter Only All            
Orbiting orb
0 0 45 7.0% -3.0   Speed-based 65 75 0   1.5 top 0.0 0.0 0.0 0.4× 2.0× 0%               Burn   All All            
Exploding orb
0 0 0 6.5% -3.0   Forward 50 75 0   3.5 top 0.0 0.0 0.0 0.8× 1.0× 0%               Burn   All All            

TimingEdit

Charges between 8-9
Flare 16-22
Interruptible 39
Animation length 70
                                                                                                                                         
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible