Super Smash Bros. Ultimate

Lucas (SSBU)/Neutral aerial

< Lucas (SSBU)
Revision as of 21:09, January 22, 2022 by Zeckemyro (talk | contribs)
Hitbox visualization showing Lucas's neutral aerial.
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Overview

Update History

  2.0.0

  •   Neutral aerial has less landing lag (14 frames → 12).
  •   Lucas can grab edges earlier after using neutral aerial (73 frames → 69).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 5 2.0% 0   Standard 20 70 0   6.9 top 0.0 5.0 0.0 0.44× 2.0× 0%               Magic   All All            
Final hit
0 0 0 4.0% 0   Standard 40 140 0   10.2 top 0.0 3.7 0.0 1.2× 1.0× 0%               Magic   All All            

Timing

Attack

Multihits 7-21
Final hit 26
Ending autocancel 37-
Interruptible 45
Animation length 71
                                                                                                                                             
                                                                                                                                             

Landing lag

Interruptible 13
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible