Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Neutral attack/Infinite

Hitbox visualization showing Captain Falcon's rapid jab.
Hitbox visualization showing Captain Falcon's rapid jab finisher.

Overview

Captain Falcon performs a series of rapid punches forward. It has a great connecting ability and has low enough of base knockback to keep opponents in place. Additionally, the first hit has increased hitstun and shieldstun. This prevents the opponent from doing any other action. The hitboxes also appear to be disjointed away from his arm.

Hitboxes

Hitboxes ID 0 and 1 of rapid jab are given 2 extra frames of hitstun and a shieldstun multiplier of 9x. Due to there being no ID 0 but an ID 2, the latter is not given any extra.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
1 0 0 0.6% 0   Forward 8 15 0   2.25 shoulderr 7.5 to 2.0 0.8 to -1.0 -0.5 to 0.0 0.5× 0.4× 0%               Punch   All All             +2 frames 9x
2 0 0 0.6% 0   Forward 8 15 0   6.5 top 0.0 8.0 15.0 to 12.0 0.5× 0.4× 0%               Punch   All All            
Rapid jab finisher
0 0 0 3.0% 0   Forward 110 55 0   4.5 top 0.0 13.0 to 5.5 7.0 2.0× 1.0× 0%               Punch   All All            
1 0 0 3.0% 0   Forward 110 55 0   4.5 top 0.0 13.0 to 5.5 13.5 2.0× 1.0× 0%               Punch   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 5, 7, 9, 11...
Finisher 6-7
Interruptible 50
Animation length 49
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible