Super Smash Bros. Melee

Samus (SSBM)/Up tilt

< Samus (SSBM)
Revision as of 09:19, January 12, 2022 by Mad4men (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Samus's up tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

A fairly tall and long reaching axe-kick that serves as one of Samus's most versatile grounded moves. This attack has different properties against airborne and grounded opponents: against the former it launches them away at a low-horizontal angle, making it an effective KO and edgeguarding tool; against the latter it is a Meteor Smash, easily combo'ing into her Smash Attacks and Neutral Air at various percents. With decent vertical and horizontal reach it makes for a good (albeit somewhat slow) poke and a moderately effective anti-air. It can also reach through some low side-platforms, such as on Fountain of Dreams and Yoshi's Story, giving it some niche applications for platform tech chasing.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 13% 0   40 100 0 5.0778 14 -0.66402 0.0 0.0             Kick
1 0 13% 0   40 100 0 5.0778 14 6.2496 0.0 0.0             Kick
2 0 12% 0   40 100 0 5.0778 14 -0.66402 0.0 0.0             Kick
3 0 12% 0   40 100 0 5.0778 14 6.2496 0.0 0.0             Kick

TimingEdit

Hitbox 14-17
Interruptible 35
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible