Super Smash Bros. Melee

Bowser (SSBM)/Up smash

< Bowser (SSBM)
Revision as of 04:12, December 7, 2021 by Plague von Karma (talk | contribs) (if someone actually gets to this I will give them uhhh something, maybe a cookie.)
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Hitbox visualization showing Bowser's up smash.

Overview

Bowser thrusts his shell upward from a jump and hits the opponent with his spikes. A powerful attack with a rather long-lasting hitbox. Bowser has a smaller hitbox inside his shell that does 17% damage, but it rarely connects due to the overlapping of the bigger hitbox. Bowser's himself is intangible the moment he jumps off the ground.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Attack
0 0 20% 0   40 86 0 8.2026 1 0.0 12.4992 0.0             Burn
1 0 17% 0   40 86 0 7.0308 1 0.0 14.4522 0.0             Burn
Landing
0 0 12% 0   60 100 0 4.6872 1 0.0 12.4992 -3.906             Kick
1 0 12% 0   60 100 0 4.6872 1 0.0 12.4992 3.906             Kick

Timing

Charges between 10-11
Intangibility 16-17
Clean hit 16-21
Landing hit 30
Interruptible 53
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible