F-Zero (universe) | |
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Developer(s) | Nintendo Amusement Vision/Sega Nd Cube Suzak |
Publisher(s) | Nintendo Sega (F-Zero AX) |
Genre(s) | Racing |
Console/platform of origin | Super Nintendo Entertainment System |
First installment | F-Zero (1990) |
Latest installment | F-Zero Climax (2004) |
Article on F-Zero Wiki | F-Zero (universe) |
The F-Zero universe, officially stylized as F-ZERO, refers to the Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's F-Zero series of futuristic racing games. The universe's primary representation is the playable character Captain Falcon, and has been on his own in this form since the franchise's debut in the original Smash Bros.
As of the Japan-only release of F-Zero Climax in 2004, the series has been on hiatus and has now been largely dormant for almost 15 years, only receiving primary representation in the Smash Bros. series, two courses and a kart in DLC Mario Kart 8 (which were included at launch in Mario Kart 8 Deluxe) and a minigame in Nintendo Land since Climax's release outside of amiibo functionality.
Franchise description
The F-Zero series is set centuries into the future, where humankind has since adapted its social framework into a galaxy teeming with a variety of sapient alien races. Multi-billionaire tycoons seeking entertainment sponsor high-tech racing tournaments that are spiritual successors to the Formula One races from centuries past, and are named the "F-Zero Grand Prix". F-Zero races are conducted in plasma-powered hovercars that hover one foot above the track with anti-gravitational technology and can reach speeds of well over 1000 kilometers per hour, and gigantic miles-long tracks hanging far above the surface of various planets comprise the courses in each game. The F-Zero Grand Prix is an extremely dangerous high-octane sport; careless racing machines regularly fly off the tracks to their doom on the surface of the planet far below, while others get demolished as they literally push and grind against each other while vying for first place. Every racing machine comes equipped with a shield barrier to ensure its longevity somewhat, but some of that power may be diverted to a boost in speed.
Several dozen F-Zero racers race at a time in some games, and each pilot has a different reason for taking part in the grand prix, whether it is intergalactic fame, the monetary grand prize, or satisfying some sort of vendetta against another racer or group. Each individual machine is balanced in relation to each other with different gradings in the areas of Body, Weight, Boost, and Grip. The wide cast of humans, aliens, monsters, androids, and other life forms that race against each other are designed in an aesthetic style reminiscent of American comic books, and the recurring character that is the closest to being the series' "mascot" is a space-faring bounty hunter named Captain Falcon, whose wardrobe gives him the appearance of a comic book superhero and whose multiple rivals resemble stereotypical supervillains. Disregarding the alternate-universe GP Legend subseries, there is usually little heed paid to continuity between installments in the series, and little focus on up-front storytelling in a given game itself, except for the story mode in F-Zero GX.
The original F-Zero had a very privileged position in Nintendo's release timeline; it shared the spotlight with Super Mario World as the "other" primary launch title for the Super Famicom and one of several launch titles for the Western equivalent, the Super Nintendo, and was the technical showpiece for the console's innovative "Mode 7" graphics-rendering technique. This form of texture mapping available on the SNES allowed a raster graphical plane to be rotated and scaled freely, and its usage in F-Zero to partially simulate three-dimensional environments without processing polygons was lauded for providing F-Zero the most convincing racetracks that had yet been seen on a home console. F-Zero was widely praised and financially successful both for its technical achievements and for delivering responsive gameplay supplemented by a wide track variety and a steady increase in challenge, and is credited both for reinvigorating the racing genre and for establishing a sub-genre of racing games that featured a futuristic aesthetic.
Considering the success of the first game, Nintendo notably did not jump into developing a sequel for several years, and what was technically the second installment of the franchise, BS F-Zero Grand Prix, was released in two separate incarnations as downloadable titles for the Satellaview, a Japan-exclusive attachment for the Super Famicom, in the mid-1990s. But the next installment to receive widespread public attention was F-Zero X for the Nintendo 64, which made the transition into polygonal graphics and was released in mid-to-late 1998. The game was received positively for its hard rock soundtrack and its focus on refined gameplay and an abundance of tracks (including randomly generated tracks), all while keeping the graphics running at an unbroken 60 frames per second (it was purportedly the first racing game to do so), though not every review outlet felt that the lack of detail in the graphics and texturing was made up for by the smooth framerate. A subsequent Japanese-only release for the short-lived Nintendo 64DD add-on, the F-Zero X Expansion Kit, was the first 64DD disk exclusively designed as an add-on to work in conjunction with a Nintendo 64 cartridge inserted into the base console; it primarily added both a vehicle-creation feature and a track-creation tool that was virtually the same tool used during the development of the game itself.
The series mirrored its roots as a technical showcase for a newly launched Nintendo system with the Game Boy Advance launch title F-Zero: Maximum Velocity, which transplanted the Mode 7 presentation style of the original into a handheld game. Then, the series made its most technically advanced appearance yet in F-Zero GX for the GameCube in mid-2003 (the first-ever collaboration between Nintendo and Sega), where it was lauded for being the best racing game for the GameCube; critically acclaimed elements include its visuals, high sense of speed and intensity, track design, challenge, and fleshed-out single-player modes, with some criticism leveled against a very sharp difficulty slant. An arcade counterpart to this title named F-Zero AX was published by Sega for the Triforce arcade system board (a system that was conceived from a business alliance between Sega, Nintendo, and Namco), and it featured special connectivity with the GameCube title in which a player that inserted a Nintendo GameCube memory card into the F-Zero AX system could instantly unlock content in F-Zero GX that would normally require successful playthroughs on high difficulties to access.
Following this, Nintendo attempted an alternate-universe take on the franchise with a 51-episode anime series, F-Zero: GP Legend, which began airing in October 2003, and two companion games for the Game Boy Advance, the first a game of the same name and the second titled F-Zero Climax, were released in Japan near the end of 2003 and 2004, respectively. However, a 4Kids Entertainment localization of the anime was only partially aired before being cancelled, and F-Zero Climax was never released outside Japan. Despite F-Zero having been consistently featured as one of the contending Nintendo franchises in every installment of the Super Smash Bros. series since that series' inception, the F-Zero franchise itself has remained dormant ever since the release of F-Zero Climax, and only some series elements have made intermittent and minor appearances outside of Smash Bros. since then.
In Super Smash Bros.
F-Zero is one of the "bonus franchises" in the original Super Smash Bros., for it contributes one unlockable character, one victory theme, and absolutely nothing else - no stages and no items based on F-Zero repose in the game. Before being unlocked, Captain Falcon makes his appearance in Samus' stage (both Samus and Captain Falcon are known to be bounty hunters, in addition to both having originated from science fiction franchises). Super Smash Bros. also marked the only time to introduce an F-Zero newcomer.
Fighter
- Captain Falcon (Unlockable): Captain Falcon appears as an unlockable character in the original Super Smash Bros.. His design is based off his appearance from F-Zero X. His neutral special is the famous Falcon Punch, which has a considerable amount of startup lag, with extremely high knockback and damage output to compensate. His attacks are very fast, and overall can combo into each other well. Captain Falcon currently lies in the A tier of the current SSB tier list, in 3rd place.
Music
- 23: C. Falcon Wins: The victory theme of Captain Falcon is a techno rock remix of the end-of-race track heard in F-Zero X.
In Super Smash Bros. Melee
F-Zero had its representation in the Smash series expanded upon in Super Smash Bros. Melee, with one character, two new stages and many new trophies, and all 30 F-Zero Racers appear together in those stages and trophies as well.
Fighter
- Captain Falcon (Starter): Captain Falcon is still the only playable F-Zero character in the game, but with a new Raptor Boost dash-uppercut attack as his new side special move. His appearance is still based off F-Zero X. He remains a high-tier character for his fighting specifications. Falcon's evil DNA clone rival in the games, Blood Falcon, is playable as an alternative costume in the game.
Stages
Melee is the first game to introduce stages for the F-Zero series.
- F-Zero Grand Prix: Mute City (Starter): Taking place on the first racetrack of F-Zero X, this stage is unique in that it is a platform that routinely travels along the track, then stops and changes shape for a moment as players must both battle and stay out of the way of racing F-Zero machines that appear from the background, lest the characters get damaged. It is currently banned in Melee tournaments, though it was formerly legal in singles battles.
- F-Zero Grand Prix: Big Blue (Unlockable): Taking place on a racetrack on a planet named Big Blue, this stage takes place on the F-Zero racing machines themselves as they zoom along at consistent speeds as disconnected platforms. Some items and Pokémon will fly off towards the left if sent out, due to the fact that they are floating in place, but the stage is moving.
Music
- Mute City: A remix of the rock music heard on the first track in F-Zero X for N64, Mute City. It is heard in Mute City. It is Song 17 in the Sound Test.
- Big Blue: A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. It is heard in Big Blue as the primary track. It is Song 18 in the Sound Test.
- Capt. Falcon's Victory: The victory theme of Captain Falcon is a rock remix of the end-of-race track heard in F-Zero X. It is Song 46 in the Sound Test.
Trophies
In Super Smash Bros. Brawl
A fair amount of content from the F-Zero universe appears in Super Smash Bros. Brawl.
Fighter
- Captain Falcon (Unlockable): Like Melee, Captain Falcon is still the only playable F-Zero character in the game. He resembles his Melee design, but now has the scarf from his GX appearance. He has the same moves as in Melee, along with his final smash, Blue Falcon. When he uses this, he and the opponent(s) he is facing are taken onto an unknown race track where the Blue Falcon comes, Captain Falcon hops in it, and he drives it straight into his opponent. The opponent is then sent flying. When he uses Falcon Punch, the player can tilt the control stick the opposite direction he is facing, and he will suddenly turn around, and hit the opponent that was behind him. However, his tier position has went from 8th (high tier) to 34th (fifth to last) due to a nerf in speed and power.
On the final character select screen (after all characters are unlocked), Captain Falcon joins the Star Fox characters in the sixth column. All these characters fly spaceships (hence having a choice of fighting only up to two of these in Classic Mode).
Stages
- Port Town Aero Dive (Starter): A stage based on the race course of the same name from F-Zero GX. Similar to the Mute City stage from Melee, this battlefield takes place atop a moving platform that stops off at different points of the racetrack and players must dodge the F-Zero machines that make their way across the track. These machines are both significantly more powerful and far bigger than they were in Mute City, and are often more difficult to see coming.
- Melee Stages: Big Blue (Unlockable): A returning stage from Melee. A significant change is that floating items like Pokémon don't disappear instantly. However, bumpers can't be placed in midair. The Falcon Flyer has also been scaled down.
Assist Trophy
- Samurai Goroh: Captain Falcon's hefty rival slashes at opponents with huge sword swipes.
Music
Original Tracks
- Mute City: A slightly more subdued remix of the series standby track theme that calls parallels to its remix in F-Zero GX. It is used on the Port Town Aero Dive stage.
- Fire Field: The music that plays on the Fire Field track in the original F-Zero. It is used on the Port Town Aero Dive stage. This track is also played during Captain Falcon's Classic Mode credits.
- White Land: This was the track that played on all of the White Land tracks. It is used on the Port Town Aero Dive stage.
Returning Tracks
- Big Blue (Melee): Taken directly from Melee. It is used on the Big Blue stage.
- Mute City (Melee): Taken directly from Melee. It is used on the Big Blue stage.
Source Tracks
- Car Select: Another track taken directly from the source, this one is the menu track from F-Zero X. It is used on the Port Town Aero Dive stage.
- Dream Chaser: The track that played on all of the Silence tracks in F-Zero X, this track is also taken directly from F-Zero X. It is used on the Port Town Aero Dive stage.
- Devil's Call in Your Heart: The music track that played on all of the Devil's Forest racetracks, it is taken directly from F-Zero X. It is used on the Port Town Aero Dive stage.
- Climb Up! And Get the Last Chance!: Yet another track taken directly from F-Zero X, this one played on the game's White Land races. It is used on the Port Town Aero Dive stage.
- Brain Cleaner: The track that played in F-Zero GX while viewing race replays, it is taken directly from said game. It is the theme of the Port Town Aero Dive stage.
- Shotgun Kiss: This track played on all of the Casino Palace tracks in F-Zero GX and happens to be taken directly from it. It is used on the Port Town Aero Dive stage.
- Planet Colors: This was the track that played in F-Zero GX on all of the Green Plant racetracks. It is used on the Port Town Aero Dive stage.
Victory Theme
- Victory! Captain Falcon: The theme played whenever the player successfully completed a race in F-Zero GX.
Trophies
Stickers
Masterpiece
In Super Smash Bros. 4
There has been little to no F-Zero releases since Brawl barring cameos in Mario Kart 8 and Nintendo Land. Nevertheless, the series continues to be represented, arguably more closely linked to Smash Bros. than its own releases in the minds of those who know little to nothing about F-Zero.
Fighter
- Captain Falcon (Starter): Captain Falcon returns as a starter character in Super Smash Bros. 4. Captain Falcon has been significantly buffed from Brawl, in which he was a low-tier character despite his speed and power. Several of his moves have been given more reach and knockback, and some of his situational moves, such as his up tilt, have been greatly improved. Falcon's grab game has also been buffed, as his throws have less ending lag, allowing him to string together combos more reliably, much as he could before Brawl. Complementing this is his newly buffed dash grab, which comes out very quickly and covers a lot of distance. Falcon also significantly benefits from the changes to two of Brawl's mechanics - hitstun canceling, which is now only possible at higher percents and restored his comboing ability for lower percents, and chain grabbing, which is now impossible and was one of his biggest weaknesses in Brawl. As he is a heavyweight character, Falcon also benefits from the rage mechanic, without his combos being affected. As in SSB and Melee, Falcon is mainly a heavily offensive rushdown character who relies on overwhelming his opponents with rapid combos and powerful finishers.
Stages
Super Smash Bros. for Nintendo 3DS
- Mute City (Unlockable): A brand new stage that is based on Mute City from the original F-Zero on SNES. Similar to Big Blue from Melee, it is possible to stand on the vehicles as they race along the track. The race goes towards the screen, rather than horizontally to the right. It is one of the few pixelated stages.
Super Smash Bros. for Wii U
- Port Town Aero Dive (Starter): This stage returns from Brawl with new textures for the HD console.
Assist Trophy
Mii Costume
Outfit
Headwear
Music
Original Track
- Mute City Ver. 3: This track is a remastered version of the original SNES Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version.
Returning Tracks
- Mute City: Taken directly from Melee. This plays on Port Town Aero Dive.
- Big Blue: Taken directly from Melee. This plays on Port Town Aero Dive.
- Mute City Ver. 2: Taken directly from Brawl. This plays on Port Town Aero Dive.
- Fire Field: Taken directly from Brawl. This plays on Port Town Aero Dive.
- White Land: Taken directly from Brawl. This plays on Port Town Aero Dive.
Source Tracks
- Mute City: This track uses the original SNES Mute City music from F-Zero. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
- Red Canyon: This track uses the original SNES Red Canyon music from F-Zero. This plays on Port Town Aero Dive.
- Car Select: This track uses the original N64 Car Select music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Dream Chaser: This track uses the original N64 Silence music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Devil's Call In Your Heart: This track uses the original N64 Devil's Forest music from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Climb Up! And Get the Last Chance!: This track uses the original N64 White Land from F-Zero X, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Brain Cleaner: This track uses the original NGC Replay music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Shotgun Kiss: This track uses the original NGC Casino Palace music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
- Planet Colors: This track uses the original NGC Green Plant music from F-Zero GX, which first appeared on Brawl. This plays on Port Town Aero Dive.
Victory Theme
- Victory! Captain Falcon: The theme played whenever the player successfully completed a race in F-Zero GX. Unchanged from Brawl.
Trophies
Masterpiece
In Super Smash Bros. Ultimate
The F-Zero universe returns in Super Smash Bros. Ultimate.
Fighter
- 11. Captain Falcon (Unlockable): Captain Falcon has received a mix of buffs and nerfs in the transition to Ultimate. Many aspects of his playstyle have been adjusted through the transition, which has resulted in notable changes to the way he operates and an increase in his learning curve.
Stages
All F-Zero stages from past games aside from Mute City have returned.
- Big Blue (Starter): the infamous circuit from Melee returns after being absent in Smash 4 as a retro stage.
- Port Town Aero Dive (Starter): The track will return as a retro stage.
- Mute City SNES (Starter): The original SNES version of this iconic track returns as a retro stage.
Assist Trophy
Mii Costume
Outfit
Headwear
Music
Original Tracks
Arrangements and remixes unique to Ultimate.
- Big Blue: A new, trance-inspired remix of the Big Blue theme from F-Zero.
- Sand Ocean: A remix of the Sand Ocean theme from F-Zero.
- F-ZERO Medley: A medley of various themes from F-Zero featuring vocal backing; it consists of the "Life Lost" jingle, "Death Wind", "White Land", "Fire Field", "Mute City", "Red Canyon", and "Port Town".
Returning Tracks
Arrangements and remixes from previous Smash Bros. titles.
- Mute City (Melee): A guitar-led remix of the Mute City theme from F-Zero. Returns from Melee.
- Big Blue (Melee): An airy remix of the Big Blue theme from F-Zero. Returns from Melee.
- Mute City (Brawl): Another remix of the Mute City theme with a piano in addition to the guitar, from F-Zero. Returns from Brawl.
- White Land: A remix of the themes from White Land I and White Land II, from F-Zero. Returns from Brawl.
- Fire Field: An intense remix of the Fire Field theme from F-Zero. Returns from Brawl
- Mute City (for 3DS / Wii U): A techno-based remix of the Mute City theme from F-Zero. Returns from Smash 4.
Source Tracks
Tracks directly sourced from the F-Zero games.
- Mute City: The Mute City theme, sourced from F-Zero.
- Big Blue: The Big Blue theme, sourced from F-Zero.
- Sand Ocean: The Sand Ocean theme, sourced from F-Zero.
- Death Wind: taken directly from F-Zero, where it plays on the Death Wind course.
- Silence: The Silence theme, sourced from F-Zero.
- Port Town: The Port Town theme, sourced from F-Zero.
- Red Canyon: The Red Canyon theme, sourced from F-Zero.
- White Land: The White Land I theme, sourced from F-Zero.
- White Land II: The White Land theme, sourced from F-Zero.
- Fire Field: The Fire Field theme, sourced from F-Zero.
- Car Select: The theme when selecting a car, sourced from F-Zero X.
- Dream Chaser: The Silence theme, sourced from F-Zero X.
- Devil's Call in Your Heart: The Devil's Forest theme, sourced from F-Zero X.
- Climb Up! And Get the Last Chance!: The theme of the White land and Big Hand circuits, sourced from F-Zero X.
- Brain Cleaner: The theme when viewing replays, sourced from F-Zero GX.
- Shotgun Kiss: The Casino Palace theme, sourced from F-Zero GX.
- Planet Colors: The Green Plant theme, sourced from F-Zero GX.
Victory Theme
- Victory! F-Zero Series: An electric guitar-based remix of the race finish theme from F-Zero GX. Unchanged from Brawl and Smash 4.
Spirits
Games with elements appearing in the Super Smash Bros. series
F-Zero
- Playable Character
- Captain Falcon debuts in this game as a playable racer.
- Blue Falcon debuts as Captain Falcon’s signature vehicle.
- Stage
- Stage Elements
- Several racers appear in the background or as platforms.
- The Falcon Flyer is first mentioned in this game’s manual.
- Assist Trophy
- Samurai Goroh appears as an assist trophy.
- Trophies
- Captain Falcon, Blue Falcon, Falcon Flyer, Samurai Goroh, Dr. Stewart, Pico, Golden Fox, Wild Goose, Fire Stingray and Mute City appear as trophies
- Stickers
- Mii Costume
- Captain Falcon appears as a Costume for Mii Brawler
- Spirits
- Music
- Mute City: A remix of the rock music heard on the first track in F-Zero X. Later Renamed to “Mute City (Melee).”
- Big Blue: A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. Later renamed to “Big Blue (Melee).”
- Mute City - A slightly more subdued remix of the series standby track theme that calls parallels to its remix in F-Zero GX. Later renamed to “Mute City Ver. 2” and again renamed to “Mute City (Brawl).”
- Fire Field - The music that plays on the Fire Field track in the original F-Zero. This track is also played during Captain Falcon's Classic Mode credits.
- White Land - This was the track that played on all of the White Land tracks.
- Mute City Ver. 3: This track is a remastered version of the original SNES Mute City music. It is used on the new Mute City stage in the 3DS version and on Port Town Aero Dive in the Wii U version. Later renamed to “Mute City (for 3DS / Wii U).”
- Mute City (original): This track uses the original SNES Mute City music from F-Zero. It is used on the same stage of the same name in the 3DS version and on Port Town Aero Dive in the Wii U version.
- Big Blue: A new, trance-inspired remix of the Big Blue theme from F-Zero.
- Sand Ocean: A remix of the Sand Ocean theme from F-Zero.
- F-ZERO Medley: A medley of various themes from F-Zero featuring vocal backing; it consists of the "Life Lost" jingle, "Death Wind", "White Land", "Fire Field", "Mute City", "Red Canyon", and "Port Town".
- White Land: The White Land I theme, sourced from F-Zero.
- White Land II: The White Land theme, sourced from F-Zero.
F-Zero X
- Playable Character
- Stages
- Stage Elements
- Trophies
- Stickers
- Spirits
- Music
- 23: The victory fanfare of Captain Falcon is a techno rock remix of the end-of-race track heard in F-Zero X.
- 46: Capt. Falcon's Victory: The victory fanfare of Captain Falcon is a rock remix of the end-of-race track heard in F-Zero X.
- 17: Mute City: A remix of the rock music heard on the first track in F-Zero X for N64, Mute City. It is heard in Mute City.
- 18: Big Blue: A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. It is heard in Big Blue as the primary track.
- Car Select – Taken directly from the menu track from F-Zero X.
- Dream Chaser - The track that played on all of the Silence tracks in F-Zero X.
- Devil's Call in Your Heart - The music track that played on all of the Devil's Forest racetracks, it is taken directly from F-Zero X.
- Climb Up! And Get the Last Chance! - Taken directly from F-Zero X, this one played on the game's White Land races.
- Red Canyon: This track uses the original SNES Red Canyon music from F-Zero.
F-Zero GX
- Playable Character
- Stage
- Port Town Aero Drive debuts as a track in this game.
- Assist Trophy
- Trophies
- Stickers
- Spirits
- Music
- Captain Falcon's victory theme - The theme played whenever the player successfully completed a race in F-Zero GX.
- Brain Cleaner - The track that played in F-Zero GX while viewing race replays, it is taken directly from said game.
- Shotgun Kiss - This track played on all of the Casino Palace tracks in F-Zero GX and happens to be taken directly from it.
- Planet Colors - This was the track that played in F-Zero GX on all of the Green Plant racetracks.
Trivia
- F-Zero and Punch-Out!! are the only universes where none of their playable characters have any projectile attacks.
- F-Zero, Kirby, The Legend of Zelda and Super Smash Bros. itself are the only universes to use the same series symbol throughout the entire Smash Bros. series.
- F-Zero is one of four series not to have a home stage for a fighter in the installment they were first included in, the other three being EarthBound, Fire Emblem, and R.O.B..
- F-Zero has the highest amount of stages out of all franchises that contain a single fighter, with four.
- F-Zero and Banjo-Kazooie are the only franchises in the Smash Bros. series to feature a playable character that originated in a racing game.
External links
F-Zero universe | |
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Fighter | Captain Falcon (SSB · SSBM · SSBB · SSB4 · SSBU) |
Assist Trophy | Samurai Goroh |
Stages | Mute City · Big Blue · Port Town Aero Dive · Mute City SNES F-Zero Grand Prix (Adventure Mode) |
Vehicles | F-Zero Racers (Blue Falcon) · Falcon Flyer |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | F-Zero |