Super Smash Bros. 4

Marth (SSB4)/Up special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Dolphin Slash.
Hitbox visualization showing Marth's grounded Dolphin Slash.
Hitbox visualization showing Marth's aerial Dolphin Slash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

This move has slightly different intangibility frames when performed on the ground versus when performed in the air.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
3 0 11% 0   70 74 0 4.0 0 0.0 8.0 8.0 1.0x 0.7x 0%               Slash  
4 0 11% 0   70 74 0 4.0 0 0.0 8.0 4.0 1.0x 0.7x 0%               Slash  
Late hit
0 0 7% 0   20 90 0 5.0 1002 0.0 0.0 4.5 1.0x 1.0x 0%               Slash  
1 0 7% 0   20 90 0 5.0 1002 0.0 0.0 -1.5 1.0x 1.0x 0%               Slash  
2 0 6% 0   20 90 0 4.0 3 0.0 0.0 2.0 1.0x 1.0x 0%               Punch  

Timing

Intangibility (air) 1-5
Intangibility (ground) 4-5
Clean hit 5-6
Late hit 6-11
Animation length 39
Hitboxes                                                                              
Aerial                                                                              
Grounded                                                                              
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible

Landing lag

Animation length 20
                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible