Super Smash Bros. Melee

Ganondorf (SSBM)/Neutral special

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Warlock Punch.
Hitbox visualisation of Warlock Punch.

Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Grounded
0 0 30% 0   30 100 0 2.3436 69 0.0 0.0 0.0             Kick
1 0 32% 0   30 100 0 3.906 66 2.3436 0.0 0.0             Kick
2 0 34% 0   30 100 0 3.5154 66 -2.3436 0.0 0.0             Kick
Aerial
0 0 30% 0   40 100 0 2.3436 69 0.0 0.0 0.0             Kick
1 0 32% 0   40 100 0 3.906 66 2.3436 0.0 0.0             Kick
2 0 34% 0   40 100 0 3.5154 66 -2.3436 0.0 0.0             Kick

Timing

Hitbox 70-72
Animation length 119
                                                                                                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox


Trivia

  • The move has a command in its script to become interruptible on frame 117, however, the animation cannot be interrupted.