Super Smash Bros. Brawl

King Dedede (SSBB)/Neutral attack/Hit 2

< King Dedede (SSBB)‎ | Neutral attack
Revision as of 07:10, July 6, 2021 by SuperSqank (talk | contribs) (Undid edit by SuperSqank: I was wrong.)

Overview

The second hit of King Dedede's neutral attack is mostly held back by the first hit's startup, making it effectively frame 23. However, on hit, it's a good combo starter, allowing for a grab or forward tilt at around 50%. It's not awful on shield either, as the rapid jab portion is -7 on shield.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 5% 0   20 50 0 6.0 56 0.0 0.0 0.0 1.0x 1.0x 20%               Thwomp  
1 0 5% 0   20 50 0 3.5 56 -6.0 0.0 0.0 1.0x 1.0x 20%               Thwomp  
2 0 5% 0   20 50 0 3.5 56 -12.0 0.0 0.0 1.0x 1.0x 20%               Thwomp  

Timing

Hitboxes 11-12
Earliest continuable 26
Interruptible 28
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible