Super Smash Bros. 4

Luigi (SSB4)/Side special/Custom 1

< Luigi (SSB4)‎ | Side special
Revision as of 21:12, April 21, 2021 by Zeckemyro (talk | contribs) (wow Floating Missile has the same frame data as Green Missile)
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This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Floating Missile.
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Hitbox visualization showing Luigi's Floating Missile.

Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Missile
0 0 10% 4   20 80 0 4.2 18 4.0 0.0 0.0 1.0x 1.2x 0%               Burn  
Misfire
0 0 23% 4   20 100 0 5.5 18 4.0 0.0 0.0 1.0x 1.2x 0%               Burn  

Timing

Missile

This data starts from release. Start up animation is 17 frames. The interruptibility is when the move ends when airborne. The ending lag on the ground depends on the height before landing.

Intangibility (misfire only) 1-5
Hitboxes 5-43
Interruptible 69
Animation length 73
Luigi                                                                                                                                                                                     
Misfire only                                                                                                                                                                                     

Landing Lag

Animation length 42
                                                                                   

Wall stick

Animation length 109
                                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible