Hitbox visualization showing Byleth's up smash.

Overview

Flails the whip above himself, hitting multiple times, akin to Zero Suit Samus. This is Byleth's fastest smash attack and is useful for juggling opponents and covering landings. It is also decently strong for an up smash of its kind as well. When all hits connect, they deal 16% overall.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit
Launcher (early)
0 0 7 2.0% 0   Standard 0 100 0   7.0 top 0.0 9.0 9.5 1.2× 1.0× -100%               Slash   All All             7 frames
Launcher (late)
0 0 7 2.0% 0   Standard 0 100 0   7.0 top 0.0 23.5 1.5 0.6× 1.0× -100%               Slash   All All             7 frames
Multihits
0 0 4 2.0% 0   Standard 0 100 40   5.5 top 0.0 26.0 2.0 0.6× 1.0× -100%               Slash   All All             4 frames
1 0 4 2.0% 0   Standard 0 100 40   4.5 top 0.0 18.5 2.0 0.6× 1.0× -100%               Slash   All All             4 frames
2 0 4 2.0% 0   Standard 0 100 60   5.0 top 0.0 26.5 -6.5 0.6× 1.0× -100%               Slash   All All             4 frames
3 0 4 2.0% 0   Standard 0 100 60   5.0 top 0.0 26.5 10.0 0.6× 1.0× -100%               Slash   All All             4 frames
Final hit
0 1 0 10.0% 0   Standard 68 104 0   6.5 top 0.0 26.0 2.0 1.0× 1.0× -100%               Slash   All All            
1 1 0 10.0% 0   Standard 68 104 0   5.5 top 0.0 18.5 2.0 1.0× 1.0× -100%               Slash   All All            
2 1 0 10.0% 0   Standard 68 104 0   6.0 top 0.0 26.5 -6.5 1.0× 1.0× -100%               Slash   All All            
3 1 0 10.0% 0   Standard 68 104 0   6.0 top 0.0 26.5 10.0 1.0× 1.0× -100%               Slash   All All            
The multihit hitboxes use weight-independent knockback.

Timing

Charges between 6-7
Launcher (early, late) 13, 14-16
Multihits 17-27
Final hit 28-29
Interruptible 57
Animation length 81
                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible