Super Smash Bros. Ultimate

Sephiroth (SSBU)/Up special

< Sephiroth (SSBU)
Revision as of 13:14, March 7, 2021 by Raul Retana (talk | contribs) (Added update history)

This article is about the hitbox analysis of Sephiroth’s up special in Super Smash Bros. Ultimate. For the move itself, see Blade Dash / Octaslash.

Hitbox visualization showing Sephiroth's up special, Blade Dash.
Hitbox visualization showing Sephiroth's up special, Octaslash.
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Overview

Update History

  11.0.0

  •   Blade Dash has an altered launch angle (73° → 107°).

Hitboxes

Blade Dash

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
0 0 0 7.0% -3.0   Standard 70 60 0   3.0 rot 0.0 -2.0 9.0 to -4.0 0.5× 1.0× 0%               Slash   All All             0.5x

Octaslash

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Hit 1
0 0 0 2.3% -1.0   Standard 0 100 0   8.0 rot 0.0 2.5 to -2.5 1.0 1.0× 0.5× -100%               Slash   All All             0
1 0 0 2.3% -1.0   Standard 0 100 0   8.0 rot 0.0 2.5 to -2.5 1.0 1.0× 0.5× -100%               Slash   All All             0
2 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All             0
3 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 20.5 1.0× 0.5× -100%               Slash   All All             0
4 0 0 2.3% -1.0   Standard 0 100 0   8.0 rot 0.0 2.5 to -2.5 1.0 1.0× 0.5× -100%               Slash   All All             0
5 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All             0
6 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 20.5 1.0× 0.5× -100%               Slash   All All             0
Hits 2-7
0 0 0 2.3% -1.0   Standard 0 100 0   5.0 rot 0.0 2.5 to -2.5 0.0 1.0× 0.5× -100%               Slash   All All             2
1 0 0 2.3% -1.0   Standard 0 100 0   5.0 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All             2
2 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 20.5 1.0× 0.5× -100%               Slash   All All             2
3 0 0 2.3% -1.0   Standard 0 100 0   5.0 rot 0.0 2.5 to -2.5 0.0 1.0× 0.5× -100%               Slash   All All             2
4 0 0 2.3% -1.0   Standard 0 100 0   5.0 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All             2
5 0 0 2.3% -1.0   Standard 0 100 0   6.5 rot 0.0 3.0 to -3.0 20.5 1.0× 0.5× -100%               Slash   All All             2
6 0 0 2.3% -1.0   Standard 90 60 0   6.5 rot 0.0 3.0 to -3.0 0.0 1.0× 0.5× -100%               Slash   All All             2
7 0 0 2.3% -1.0   Standard 90 60 0   6.5 rot 0.0 3.0 to -3.0 10.0 1.0× 0.5× -100%               Slash   All All             2
Hit 8
0 0 0 7.0% 0   Standard 68 104 0   10.0 rot 0.0 0.0 6.0 2.4× 1.0× 0%               Slash   All All             0
1 0 0 7.0% 0   Standard 68 104 0   10.0 rot 0.0 0.0 18.0 2.4× 1.0× 0%               Slash   All All             0
2 0 0 2.3% 0   Standard 90 60 0   8.5 rot 0.0 0.0 -2.0 0.5× 1.0× 0%               Slash   All All             0

Timing

Blade Dash

Hitbox 25-28
Animation length 80
                                                                                                                                                               

Octaslash

Hits 1-7 36, 38, 40, 42, 44, 46, 48
Final hit 50
Animation length 106
                                                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change