Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Neutral aerial

< Captain Falcon (SSBU)
Revision as of 14:37, February 27, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Captain Falcon's neutral aerial.

Overview

Kicks forward twice. It is a reliable follow-up to his down throw at mid-percents, and transitions faster than the version in SSB4. The first hit has vertical knockback on grounded opponents, intended to reliably lead into the second hit, but if Falcon lands with only the first hit, it becomes a viable combo starter that can combo into his aerials, even his Knee Smash at mid-high percents. Also an effective edge guard tool, due to being a multi-hit and having decent kill power offstage. Deals 4% on the first hit and 6% on the second hit.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Standard 50 25 0   6.0 legr 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 65 75 0   6.0 legr 3.2 0.0 0.0 1.0× 1.4× 0%               Kick   All All            
2 0 0 4.0% 0   Standard 50 25 0   4.8 kneer 4.2 -0.7 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 4.0% 0   Standard 65 75 0   4.8 kneer 4.2 -0.7 0.0 1.0× 1.4× 0%               Kick   All All            
4 0 0 4.0% 0   Standard 50 25 0   3.5 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 6.0% 0   Standard 45 120 0   5.2 kneel 4.4 -0.7 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.0% 0   Standard 45 120 0   6.0 legl 3.2 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 45 120 0   3.8 hip 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Hit 1 7-8
Hit 2 13-15
Ending autocancel 32-
Interruptible 40
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Interruptible 8
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible