Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Back aerial

< Captain Falcon (SSBU)
Revision as of 09:37, February 27, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Captain Falcon's back aerial.

Overview

A backhanded punch. Low landing lag, making it one of Captain Falcon's best approach options. The move deals high knockback as well when hit clean, and it can combo into a dash attack or grab on landing at low percents. Due to Falcon's high air speed, it can even perform a wall of pain at low-mid percents offstage. Deals 13% when cleaned and 8% if late.

Update History

  3.1.0

  •   It deals slightly more knockback (25 base/94 scaling → 27/97).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Standard 27 97 0   5.5 arml 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 13.0% 0   Standard 27 97 0   4.0 shoulderl 3.2 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 13.0% 0   Standard 27 97 0   4.0 shoulderl -0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 8.0% 0   Standard 27 97 0   5.5 arml 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.0% 0   Standard 27 97 0   4.0 shoulderl 3.2 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 8.0% 0   Standard 27 97 0   4.0 shoulderl -0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-4
Clean hit 10-11
Late hit 12-15
Ending autocancel 19-
Interruptible 36
Animation length 44
                                                                                       
                                                                                       

Landing lag

Interruptible 11
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible