Super Smash Bros. Ultimate

Bayonetta (SSBU)/Forward tilt/Hit 1

< Bayonetta (SSBU)‎ | Forward tilt
Revision as of 20:57, January 16, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Bayonetta's forward tilt 1.
Hitbox visualization showing Bayonetta's forward tilt 1 bullet arts.

Overview

Performs a front kick. The Bullet Arts version haves her fire straight forward. Part of her Consecutive Kicks move. The next inputs are another hit, and another.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 3.0% 0   Standard 55 15 0   4.0 top 0.0 12.5 8.5 to 5.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 45 15 0   4.0 top 0.0 12.5 8.5 to 5.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 3.0% 0   Standard 50 15 0   4.0 top 0.0 12.5 16.5 to 5.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 3.0% 0   Standard 35 15 0   4.0 top 0.0 12.5 16.5 to 5.0 1.0× 1.0× 0%               Kick   All All            
4 0 0 3.0% 0   Standard 60 15 0   3.0 top 0.0 4.0 3.0 1.0× 1.0× 0%               Kick   All All            
All hitboxes use weight-independent knockback.

Timing

Hitboxes 12
Earliest continuable 16
Interruptible 32
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible