Super Smash Bros. Ultimate

Bayonetta (SSBU)/Back aerial

< Bayonetta (SSBU)
Revision as of 18:09, January 16, 2021 by Invisible Star (talk | contribs) (Description added.)
Hitbox visualization showing Bayonetta's back aerial.
Hitbox visualization showing Bayonetta's bullet arts back aerial.

Overview

A high-angle back kick. Based on the second hit of Bayonetta's aerial Punch + Kick (PK) combo while wielding Love is Blue. The Bullet Arts version of this move fires one gun behind her at an upward angle. It is slow for a back aerial (frame 11), but acts as Bayonetta's strongest aerial KO option outside of combos. Some aerial combos can lead into back aerial for additional damage, or act as KO combos (including from up tilt). Its hitbox is rather misleading due to her attack's motion trails.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 12 106 0   4.6 top 0.0 13.0 -14.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 12 106 0   4.2 top 0.0 13.0 to 11.0 -14.0 to -4.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Hitboxes 11-14
Ending autocancel 29-
Interruptible 35
Animation length 39
                                                                             
                                                                             

Landing lag

Interruptible 11
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible