Hitbox visualization showing Lucas's up aerial.
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Overview

Update History

  4.0.0

  •   Up aerial has less ending lag (FAF 34 → 32).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 11.0% 0   Standard 20 100 0   4.2 head 4.4 to 2.4 -1.0 0.0 to -3.5 1.1× 1.0× 0%               Kick   All All            
Clean hit
0 0 0 11.0% 0   Standard 20 100 0   4.2 head 4.4 to 2.4 -1.0 0.0 to -3.5 1.1× 1.0× 0%               Kick   All All            
1 0 0 11.0% 0   Standard 20 100 0   3.2 head -0.4 to -4.4 -1.0 -7.0 to -5.0 1.1× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1
Clean hit 7
Late hit 8-10
Ending autocancel 34-
Interruptible 32
Animation length 46
                                                                                           
                                                                                           

Landing lag

Interruptible 8
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible