Super Smash Bros. Ultimate

Samus (SSBU)/Neutral special

< Samus (SSBU)
Revision as of 15:08, December 20, 2020 by Zeckemyro (talk | contribs)
Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.
Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.

Overview

Update History

  3.0.0

  •   Charge Shot deals significantly less shield damage.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Minimum Charge
0 0 0 5.0% -2.5   Standard 14 42 0   1.9 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
Maximum charge
0 0 0 28.0% -7.0   Standard 46 50 0   8.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Minimum charge

This data is from charge release. Start up animation is 13 frames. and put in front of the shooting animation in the frame strips.

Hitbox 3-62
Interruptible 32
Animation length 54
                                                                                                                                                     
                                                                                                                                                     

Maximum charge

This data includes the start up as it is unlikely to release the Charge Shot at maximum charge from the charge animation

Hitbox 16-75
Interruptible 61
Animation length 74
                                                                                                                                                     
                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible