Super Smash Bros. Ultimate

Richter (SSBU)/Dash attack

Hitbox visualization showing Richter's dash attack.
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Overview

Update History

  9.0.0

  •   The looping hits deal more damage (1.7% → 2%; 12% total → 13.5%).
  •   The last hit has more base knockback (70 → 80), but less knockback scaling (115 → 105). This improves its KO potential near the edge, but reduces it from across the stage.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-5
2 0 0 2.0% 0   Standard 55 10 0   4.0 top 0.0 13.0 6.0 0.5× 1.0× 0%               Slash   All All            
1 0 0 2.0% 0   Standard 70 10 0   4.0 top 0.0 13.0 -6.0 0.5× 1.0× 0%               Slash   All All            
0 0 0 2.0% 0   Standard 50 10 0   4.0 top 0.0 4.0 6.0 0.5× 1.0× 0%               Slash   All All            
3 0 0 2.0% 0   Standard 70 10 0   4.0 top 0.0 4.0 -6.0 0.5× 1.0× 0%               Slash   All All            
Hit 6
0 0 0 3.5% 0   Standard 80 105 0   11.5 top 0.0 8.8 0.5 1.0× 1.0× 0%               Slash   All All            
Hits 1-5 use weight-independent knockback.

Timing

Hits 1-5 10-11, 13-14, 16-17, 19-20, 22-23
Hit 6 25-26
Interruptible 55
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible