Hitbox visualization showing Wario's up special, Corkscrew.

Overview

Update History

  9.0.0

  •   The looping hits have different angles (105°/115°/105°/115° → 115°/115°/145°/145°) and higher set knockback (110 → 130), and the last hit's body hitbox is considerably larger (5u → 8u), allowing the move to connect much more reliably.
    •   The looping hits' 1% damage hitbox (which had the highest priority) has been removed, allowing them to deal more damage overall.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 0 100 110   3.0 top 0.0 5.0 -1.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Standard 0 110 110   3.0 top 0.0 5.0 8.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Standard 0 100 90   3.0 top 0.0 11.0 -1.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 5.0% 0   Standard 0 100 90   3.0 top 0.0 11.0 8.0 1.0× 1.0× 0%               Punch   All All            
Hits 2-5
0 0 0 1.2% 0   Standard 0 88 130   4.0 top 0.0 7.0 4.0 0.6× 0.3× 0%               Punch   All All            
1 0 0 1.3% 0   Standard 0 88 130   4.0 top 0.0 7.0 -3.0 0.6× 0.3× 0%               Punch   All All            
2 0 0 1.4% 0   Standard 0 88 130   4.0 top 0.0 13.0 4.0 0.6× 0.3× 0%               Punch   All All            
3 0 0 1.5% 0   Standard 0 88 130   4.0 top 0.0 13.0 -3.0 0.6× 0.3× 0%               Punch   All All            
Hit 6
0 0 0 4.0% 0   Standard 70 130 0   5.5 top 0.0 13.0 7.5 to -7.5 2.0× 1.0× 0%               Punch   All All            
1 0 0 4.0% 0   Standard 60 130 0   8.0 top 0.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
The entire move uses weight-independent knockback.

Timing

Hit 1 6-7
Hits 2-5 8-11, 12-15, 16-19, 20-23
Hit 6 29-30
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change