Hitbox visualization showing Corrin's neutral aerial.

Overview

Encircles himself with the Omega Yato and one of his limbs, spinning them weakly. Fairly reliably hits all around Corrin's body, making this move ideal for interrupting opponent's combos. Additionally useful out of a short hop, although his forward aerial is also efficient for this purpose; this move, however, also hits behind the user, increasing its utility. The only real drawback is that it closes with a fair degree of endlag, but as that is its only real negative, it is overall a very useful move.

Update history

  1.1.5

  •   Forward aerial deals less damage: 8.5% → 7%

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 7% 0   45 105 0 5.0 17 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 7% 0   45 105 0 4.0 17 4.5 0.0 0.0 1.0x 1.0x 0%               Slash  
2 0 7% 0   45 105 0 3.0 17 9.0 0.0 0.0 1.0x 1.0x 0%               Slash  
3 0 7% 0   45 105 0 5.0 25 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
4 0 7% 0   45 105 0 4.0 25 0.0 4.5 0.0 1.0x 1.0x 0%               Slash  
5 0 7% 0   45 105 0 3.0 25 0.0 9.0 0.0 1.0x 1.0x 0%               Slash  
Late hit
0 0 5.5% 0   45 105 0 5.0 17 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
1 0 5.5% 0   45 105 0 4.0 17 4.5 0.0 0.0 1.0x 1.0x 0%               Slash  
2 0 5.5% 0   45 105 0 3.0 17 9.0 0.0 0.0 1.0x 1.0x 0%               Slash  
3 0 5.5% 0   45 105 0 5.0 25 0.0 0.0 0.0 1.0x 1.0x 0%               Slash  
4 0 5.5% 0   45 105 0 4.0 25 0.0 4.5 0.0 1.0x 1.0x 0%               Slash  
5 0 5.5% 0   45 105 0 3.0 25 0.0 9.0 0.0 1.0x 1.0x 0%               Slash  

Timing

Attack

Initial autocancel 1-5
Clean hit 6-7
Late hit 8-19
Ending autocancel 50-
Interruptible 47
Animation length 61
                                                                                                                         
                                                                                                                         

Landing lag

Animation length 13
                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible