Hitbox visualization showing Captain Falcon's back aerial.
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Overview

Performs a backfist behind him. Its startup is somewhat average, but its first frames serve well as a kill move due to its high knockback scaling. It can even perform as a wall of pain at low-mid percents.

Update History

  3.1.0

  •   It deals slightly more knockback (25 base/94 scaling → 27/97).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 13.0% 0   Standard 27 97 0   5.5 arml 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 13.0% 0   Standard 27 97 0   4.0 shoulderl 3.2 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 13.0% 0   Standard 27 97 0   4.0 shoulderl -0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 8.0% 0   Standard 27 97 0   5.5 arml 4.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 8.0% 0   Standard 27 97 0   4.0 shoulderl 3.2 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 8.0% 0   Standard 27 97 0   4.0 shoulderl -0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-4
Clean hit 10-11
Late hit 12-15
Ending autocancel 19-
Interruptible 36
Animation length 44
                                                                                       
                                                                                       

Landing lag

Animation length 10
                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible