Super Smash Bros. 4

Sonic (SSB4)/Forward smash

Sonic forward smash hitbox visualization
SonicFSmashUp.gif
SonicFSmash.gif
SonicFSmashDown.gif

Overview

A wind-up punch. It can be angled, has deceptive range and deals high knockback, making it one of Sonic's most viable KOing options. It is also good for 2-frame-punishes. However, it comes out on frame 18 and has 27 frames of ending lag, making it risky if used unwisely. Originates from Sonic the Fighters.

Update history

  1.0.4

  •   Ending lag (FAF 44 → 48).

  1.1.0

  •   Knockback scaling (106 → 101), slightly hindering its KO potential.

Hitboxes

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 0   30 101 0 4.5 17 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 14% 0   30 101 0 3.5 16 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 14% 0   30 101 0 2.5 15 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Charges between 12-13
Hitboxes 18-20
Animation length 47
Interruptible 48
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible