Super Smash Bros. Ultimate

Squirtle (SSBU)/Down aerial

< Squirtle (SSBU)
Revision as of 14:16, July 31, 2020 by Raul Retana (talk | contribs) (Added rehit rate)
Hitbox visualization showing Squirtle's down aerial.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Multihits
0 0 0 1.5% 0   Standard 0 100 10   4.2 top 0.0 1.0 0.0 0.8× 0.3× 0%               Kick   All All             3
1 0 0 1.5% 0   Standard 0 100 10   4.4 top 0.0 -1.5 0.0 0.8× 0.3× 0%               Kick   All All             3
2 0 0 1.5% 0   Standard 0 100 10   4.6 top 0.0 -4.0 0.0 0.8× 0.3× 0%               Kick   All All             3
Final hit
0 0 0 4.0% 0   Standard 50 85 0   5.5 top 0.0 0.0 0.0 2.0× 1.0× 0%               Kick   All All             0
1 0 0 4.0% 0   Standard 50 85 0   6.0 top 0.0 -4.5 0.0 2.0× 1.0× 0%               Kick   All All             0

Timing

Attack

Initial autocancel 1-5
Multihits 6-20
Final hit 22
Ending autocancel 35-
Interruptible 45
Animation length 56
                                                                                                               
                                                                                                               

Landing lag

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible