Super Smash Bros. Ultimate

Pichu (SSBU)/Back aerial

< Pichu (SSBU)
Revision as of 06:55, July 25, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Pichu's back aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

  3.1.0

  •   It causes more recoil damage (1% → 1.5%).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 2.0% 0   Standard 0 100 50   4.0 top 0.0 1.8 -11.5 to 0.5 0.5× 1.0× 0%               Electric   All All            
Hits 2-4
1 0 0 2.0% 0   Standard 0 100 50   3.5 top 0.0 2.5 -10.5 to 0.5 0.5× 1.0× 0%               Electric   All All            
Hit 5
0 0 0 2.0% 0   Standard 0 100 50   3.5 top 0.0 2.5 -10.5 to 0.5 0.5× 1.0× 0%               Electric   All All            
Hit 6
1 0 0 2.5% 0   Standard 70 160 0   5.0 top 0.0 3.0 -10.5 to 0.5 1.0× 1.0× 0%               Electric   All All            

Timing

Attack

Initial autocancel 1-4
Hit 1 5-6
Hit 2-4 11-12, 15-16, 19-20
Hit 5 26-27
Hit 6 30-31
Ending autocancel 38-
Interruptible 55
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible