Super Smash Bros. 4

Cloud (SSB4)/Down smash

< Cloud (SSB4)
Revision as of 17:12, July 22, 2020 by Super64 (talk | contribs) (Added update history.)

Overview

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Update History

  1.1.5

  •   Second hit has lower knockback growth: 96 → 94.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 4% 0   0 97 90 2.5 0 0.0 4.0 8.0 to 5.0 0.5x 1.0x 0%               Kick  
1 0 4% 0   0 97 120 2.5 0 0.0 4.0 13.5 to 5.0 0.5x 1.0x 0%               Kick  
2 0 4% 0   0 97 90 3.5 0 0.0 4.0 8.0 to 5.0 0.5x 1.0x 0%               Kick  
3 0 4% 0   0 97 120 3.5 0 0.0 4.0 13.5 to 5.0 0.5x 1.0x 0%               Kick  
Hit 2
0 0 12% 0   35 94 0 4.4 0 0.0 4.8 -14.0 to -1.0 1.0x 1.4x 0%               Cloud Hit  
The first hit uses weight-independent knockback.

Timing

Charges between 2-3
Hit 1 8-9
Hit 2 21-23
Interruptible 50
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible