Super Smash Bros. Ultimate

Cloud (SSB4)/Up tilt

< Cloud (SSB4)
Revision as of 17:06, July 22, 2020 by Super64 (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{HitboxTableTitle|Early hit|24}} {{SSB4HitboxTableRow |id=0 |damage=8%...")
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Overview

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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 8% 0   46 100 0 5.6 25 0.0 12.0 -2.0 1.0x 1.0x 0%               Cloud Hit  
1 0 8% 0   46 100 0 5.0 25 0.0 8.5 -2.0 1.0x 1.0x 0%               Cloud Hit  
2 0 8% 0   46 100 0 6.0 25 -1.0 3.0 -2.0 1.0x 1.0x 0%               Cloud Hit  
3 0 8% 0   46 100 0 4.5 0 0.0 21.0 to 16.0 0.0 1.0x 1.0x 0%               Cloud Hit  
Late hit
0 0 8% 0   46 100 0 5.6 haver 0.0 12.0 -2.0 1.0x 1.0x 0%               Cloud Hit  
1 0 8% 0   46 100 0 5.0 haver 0.0 8.5 -2.0 1.0x 1.0x 0%               Cloud Hit  
2 0 8% 0   46 100 0 6.0 haver -1.0 3.0 -2.0 1.0x 1.0x 0%               Cloud Hit  

Timing

Hitboxes (early, late) 6-8, 9
Interruptible 33
Animation length 60
                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible