Super Smash Bros. 4

Roy (SSB4)/Back aerial

< Roy (SSB4)
Revision as of 01:20, July 21, 2020 by Super64 (talk | contribs) (Created page with "{{ArticleIcons|ssb4=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |damage=12% |angle=361 |bk=30 |ks=100 |fkv=0...")
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Overview

  This article or section may require competitive expertise.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0   30 100 0 4.2 0 0.0 10.5 -7.0 to -4.5 1.0x 1.3x 0%               Slash  
1 0 12% 0   30 100 0 4.0 1002 2.5 0.0 0.4 1.0x 1.3x 0%               Slash  
0 0 9% 0   10 100 0 4.0 1002 2.5 0.0 7.2 1.0x 0.7x 0%               Punch  

Timing

Attack

Initial autocancel 1-2
Turnaround 3
Hitboxes 8-10
Ending autocancel 32-
Interruptible 36
Animation length 43
                                                                                     
                                                                                     

Landing lag

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
State change
 
Autocancel
 
Interruptible