Super Smash Bros. Ultimate

Marth (SSBU)/Up aerial

< Marth (SSBU)
Revision as of 03:49, July 20, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Marth's up aerial.
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Overview

Update History

  8.0.0

  •   Forward, back, and up aerials' closest hitboxes to the tip have been moved inward (Z offset: 3.5u → 2.5u (forward), 3.7u → 1.7u (back), 2u → 0.5u (up)), making the tipper hitboxes easier to land.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.5% 0   Standard 40 80 0   3.5 sword1 1.0 0.0 0.5 0.7× 1.0× 0%               Slash   All All            
1 0 0 9.5% 0   Standard 40 80 0   3.0 armr 0.0 1.0 0.0 0.7× 1.0× 0%               Slash   All All            
2 0 0 9.5% 0   Standard 40 80 0   2.0 colonells 0.0 0.0 0.0 0.7× 1.0× 0%               Slash   All All            
3 0 0 13.0% 0   Standard 40 84 0   3.5 sword1 1.0 0.0 6.7 1.25× 1.0× 0%               Marth Sword   All All            

Timing

Attack

Initial autocancel 1-2
Hitboxes 5-9
Ending autocancel 38-
Interruptible 46
Animation length 55
                                                                                                             
                                                                                                             

Landing lag

Interruptible 9
Animation length 55
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible