Super Smash Bros. Ultimate

Isabelle (SSBU)/Down aerial

< Isabelle (SSBU)
Revision as of 10:26, July 13, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Isabelle's down aerial.
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Overview

Update History

  1.1.0

  •   Up and down aerials have less landing lag (12 frames → 9).

  8.0.0

  •   Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF 46 → 43).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 10.0% 0   Standard 10 80 0   3.0 top 0.0 -5.5 0.5 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 30 100 0   6.5 top 0.0 -5.5 0.5 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 5.0% 0   Standard 30 100 0   4.5 top 0.0 -4.0 0.5 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-10
Clean hit 11-12
Late hit 11-28
Ending autocancel 36-
Interruptible 43
Animation length 56
                                                                                                               
                                                                                                               

Landing lag

Animation length 9
                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible