Super Smash Bros. Ultimate

Isabelle (SSBU)/Up smash

< Isabelle (SSBU)
Revision as of 09:31, July 13, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Isabelle's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

  4.0.0

  •   Up smash's second hit has more knockback scaling (111 → 116).

  8.0.0

  •   The move has less startup (frame 11 → 9), with its total duration reduced as well (FAF 48 → 46).
  •   It starts charging sooner (frame 8 → 7).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 2.0% 0   Standard 0 100 70   4.5 top 0.0 4.0 6.5 0.0× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Standard 0 100 60   4.5 top 0.0 4.0 6.5 0.0× 1.0× 0%               Punch   All All            
Clean hit 2
0 0 0 12.0% 0   Standard 32 116 0   3.0 top 0.0 3.0 to 13.0 0.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 32 116 0   4.5 trafficsign 0.0 3.0 0.0 1.2× 1.0× 0%               Kick   All All            
Late hit 2
0 0 0 10.0% 0   Standard 32 116 0   3.0 top 0.0 3.0 to 13.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 32 116 0   4.5 trafficsign 0.0 3.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 6-7
Hit 1 9-10
Clean hit 2 14-16
Late hit 2 17-18
Interruptible 46
Animation length 63
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible