Super Smash Bros. Ultimate

Corrin (SSBU)/Neutral attack/Hit 1

< Corrin (SSBU)‎ | Neutral attack
Revision as of 16:24, July 9, 2020 by Raul Retana (talk | contribs) (Added hitstun. Yes, ID=3 doesn't deal extra hitstun)
Hitbox visualization showing Corrin's first jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Early hit
0 0 0 2.0% 0   Standard 25 25 0   4.5 top 0.0 9.0 5.5 1.5× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.0% 0   Standard 25 25 0   2.2 top 0.0 10.5 10.5 1.5× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.5% 0   Standard 20 20 0   1.8 arml 8.0 0.0 0.4 1.6× 1.0× 0%               Slash   All All             +2 frames
3 0 0 2.5% 0   Standard 20 20 0   1.8 arml 8.0 0.0 0.4 1.6× 1.0× 0%               Slash   All All            
Late hit
0 0 0 2.0% 0   Standard 25 25 0   4.5 top 0.0 9.0 5.5 1.5× 1.0× 0%               Slash   All All             +2 frames
1 0 0 2.0% 0   Standard 25 25 0   2.2 top 0.0 10.5 10.5 1.5× 1.0× 0%               Slash   All All             +2 frames
2 0 0 2.5% 0   Standard 25 20 0   1.8 arml 13.0 0.0 0.4 1.6× 1.0× 0%               Slash   All All             +2 frames
3 0 0 2.5% 0   Standard 25 20 0   1.8 arml 13.0 0.0 0.4 1.6× 1.0× 0%               Slash   All All            

Timing

Clean hit 5
Late hit 6
Earliest continuable 9
Interruptible 28
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible