Super Smash Bros. Ultimate

Cloud (SSBU)/Up smash

< Cloud (SSBU)
Revision as of 13:58, July 9, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Cloud's up smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

  3.0.0

  •   Up smash has less startup lag (frame 15 → 12), with its total duration reduced as well (FAF 49 → 46).
  •   Up smash's 13% hitboxes have more knockback scaling (96 → 105).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
1 0 0 13.0% 0   Standard 40 105 0   4.0 haver 0.0 9.0 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
2 0 0 13.0% 0   Standard 40 105 0   4.0 haver 0.0 13.0 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
Mid hit
1 0 0 13.0% 0   Standard 40 105 0   4.0 haver 0.0 9.0 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
2 0 0 13.0% 0   Standard 40 105 0   4.0 haver 0.0 13.0 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
0 0 0 12.0% 0   Standard 40 96 0   3.3 haver 0.0 2.5 -2.0 1.2× 1.0× 0%               Cloud Hit   All All            
3 0 0 11.0% 0   Standard 40 90 0   3.5 top 0.0 15.0 to 8.0 -5.0 1.2× 1.0× 0%               Cloud Hit   All All            
Late hit
0 0 0 8.0% 0   Standard 32 100 0   3.0 haver 0.0 2.5 -2.0 1.0× 1.0× 0%               Cloud Hit   All All            
1 0 0 8.0% 0   Standard 32 100 0   3.0 haver 0.0 7.0 -1.5 1.0× 1.0× 0%               Cloud Hit   All All            
2 0 0 8.0% 0   Standard 32 100 0   3.0 haver 0.0 11.0 -1.5 1.0× 1.0× 0%               Cloud Hit   All All            

Timing

Charges between 5-6
Clean hit 12
Mid hit 13-14
Late hit 15-16
Interruptible 46
Animation length 57
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible