Super Smash Bros. Melee

Samus (SSBM)/Neutral special

< Samus (SSBM)
Revision as of 06:15, July 8, 2020 by SuperSqank (talk | contribs) (→‎Minimum charge)
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This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Charge Shot.
Hitbox visualization showing Samus's neutral special, Charge Shot, at minimum charge.
Hitbox visualization showing Samus's neutral special, Charge Shot, at maximum charge.
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OverviewEdit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Level 0
0 0 3% 0   14 42 0 1.1718 0 0.0 0.0 0.0             Shock
Level 1
0 0 5% 0   16 46 0 1.5624 0 0.0 0.0 0.0             Shock
Level 2
0 0 8% 0   20 50 0 1.953 0 0.0 0.0 0.0             Shock
Level 3
0 0 11% 0   24 54 0 2.3436 0 0.0 0.0 0.0             Shock
Level 4
0 0 14% 0   28 58 0 2.7342 0 0.0 0.0 0.0             Shock
Level 5
0 0 18% 0   32 62 0 3.1248 0 0.0 0.0 0.0             Shock
Level 6
0 0 21% 0   36 66 0 3.5154 0 0.0 0.0 0.0             Shock
Level 7 (Max charge)
0 0 25% 1   50 72 0 4.6872 0 0.0 0.0 0.0             Shock

TimingEdit

Minimum chargeEdit

This data is from charge release. Start up animation is 13 frames. and put in front of the shooting animation in the frame strips.

Hitbox 2-71
Animation length 30
                                                                                                                                                                       
                                                                                                                                                                       

Maximum chargeEdit

This data includes the start up as it is unlikely to release the Charge Shot at maximum charge from the charge animation

Hitbox 15-84
Animation length 43
                                                                                                                                                                       
                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox