Hitbox visualization showing Luigi's down throw.
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Overview

Luigi forces his opponent on the floor and Ground Pounds them. Depending on percentage, this throw can be followed up by up tilt, any smash attack, any aerial attack, Luigi Cyclone or Super Jump Punch. It serves as Luigi's starting move for some of his most powerful KO combos.

Update history

In earlier versions of the game, Luigi's down throw functioned identically to its Brawl counterpart, which made it an incredible combo tool. It could easily combo at any percent, leading into KO confirms which worked at an extremely wide percent range. Update 1.1.1 however noticeably increased the throw's knockback, greatly hindering its ability to lead into KO moves. Despite this, it still has incredible combo potential at low percents and it is overall still Luigi's most useful throw.

  1.1.1

  •   Down throw has more base knockback but less knockback scaling (75 (base), 30 (scaling) → 55/83). While this does improve its followup potential at lower percents, it also removes Luigi's most notable follow-ups at higher percents (very few moves are now only semi-guaranteed KO set-ups).

Throw data

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6%   Forwards 55 83 0 0 1.0x       None
1 3%   Forwards 40 100 0 0 None       None

Timing

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 14.93 15.5 15.6 15.79 15.98 16.08 16.17 16.27 16.46 16.56 16.94 17.04 17.14 17.33 17.42 17.52 17.62 17.71 17.81 17.9 18 18.19 18.29 18.38 18.58 18.67 18.77 19.25 19.54 19.83 20.11 20.88
Interruptible 33.77 35.12 35.35 35.8 36.25 36.48 36.7 36.93 37.38 37.61 38.51 38.74 38.97 39.42 39.64 39.87 40.1 40.32 40.55 40.77 41 41.45 41.68 41.9 42.36 42.58 42.81 43.94 44.62 45.3 45.97 47.78
Animation length 38.68 40.24 40.5 41.02 41.54 41.8 42.06 42.32 42.84 43.1 44.14 44.4 44.66 45.18 45.44 45.7 45.96 46.22 46.48 46.74 47 47.52 47.78 48.04 48.56 48.82 49.08 50.38 51.16 51.94 52.72 54.8
Min (Jigglypuff)                                                                                                               
                                                                                                             
Baseline                                                                                                               
                                                                                                             
Max (Bowser)                                                                                                               
                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible