Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Forward aerial

Hitbox visualization showing Piranha Plant's forward aerial.

Overview

Piranha Plant swings its pot forwards from below. It possesses little to no combo potential due to its high base knockback and landing lag, at most being able to possibly lead to a dash grab, and struggles to kill unless used offstage, however it makes for a good spacing aerial, as it has a decently sized hitbox and is somewhat safe on shield, especially when spaced. It can also be used as a way to approach from the air, as it is one of Piranha Plant's less committal aerials, and has range, which also makes it very good as a retreating aerial as well. Forward aerial can be used a combo finisher from Ptooie or neutral aerial's final hit. It also works as a decent edgeguard tool, being less committal then back aerial while still having a decently sized hitbox to prevent opponents recovering horizontally, and can kill well offstage, however its high endlag can lead to Piranha Plant getting punished if the move misses.

Forward aerial also possesses a sourspot up close to Piranha Plant, which has higher priority over the sweetspot, making it less useful up close and further diminishing its low kill power. Up close to Piranha Plant, the move can also whiff against skinnier characters due to having a blindspot, making this move much better suited for longer ranges overall, or as an edgeguard tool. Forward aerial is also useful from a ledge drop double jump to try return to stage, as it is one of its least committal options while having the range to punish opponents aggressively ledgetrapping, although it is still slow enough to get punished fairly easily.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 9.0% 0   Standard 50 60 0   4.5 0x0496187f8d 3.0 0.5 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.0% 0   Standard 55 60 0   6.5 0x0496187f8d -3.0 0.5 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-2
Hitboxes 7-9
Ending autocancel 39-
Interruptible 45
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lag

Animation length 13
                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

Trivia

  • This move uses extended hitboxes that don't actually extend, preventing them from interpolating.