Super Smash Bros. Melee

Mario (SSBM)/Neutral attack/Hit 2

< Mario (SSBM)‎ | Neutral attack
Revision as of 16:05, June 24, 2020 by SuperSqank (talk | contribs) (→‎Hitboxes)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hitbox visualization showing Mario's second jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 2% 0   0 100 20 3.5154 32 2.3436 0.0 0.0             Punch
1 0 2% 0   0 100 20 2.3436 31 1.1718 0.0 0.0             Punch
2 0 2% 0   0 100 20 2.7342 8 0.0 0.0 0.0             Punch

TimingEdit

Hitboxes 3-4
Earliest continuable 7
Animation length 18
                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point