Super Smash Bros. Melee

Luigi (SSBM)/Taunt

< Luigi (SSBM)
Revision as of 06:51, June 12, 2020 by SuperSqank (talk | contribs) (→‎Timing: Taunt animation starts on frame 0, hence the higher startup/animation length.)
Hitbox visualization showing Luigi's taunt.
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Overview

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 1% 1   0 100 196 3.1248 51 0.0 0.0 0.0             Kick

Timing

Hitboxes 46
Animation length 70
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox